Tinkering from Zero: the IDEs

How to get started with Unreal C++, starting with the code editors

I know game developers chiefly use Windows at work, and other tech people favor Linux. However, in this section I'll first show how to develop Unreal C++ in MacOS, and then we'll look at the better support in Windows.


My go-to IDE when working with Unreal C++ in MacOS is JetBrains Rider. I'm so glad that it exists.


We'll use Visual Studio.

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